Cross to the Enemy Base and take the ramp rooms to the second floor. Grab the flag from the central flag room and take it to the top of the Dividing Wall outside.
Set in a gothic style village were vampires have taken over the local church. After many bites the villagers decide to attack the vampires and take back the night.
Blue and Red teams play a standard CTF game while raiders (yellow) attempt to kill flag carriers on both sides and capture the flags at the opposite HQ.
Deathmatch map made for 1 on 1 battles in a single arena. You can go higher than that, but try not much larger as it will lag with many on it. Ones not in the match can watch from the stands.
Cross the valley of death pass thru enemy base to their flag located behind their base. Or send a demo to blow open the valley behind their base. Several Detpackable walls, the one closest to the flag is re-detable.(for defending team). Lazers can be deactivated by opposing team by touching the power switch behind the lazer field.
WW3 has begun and both sides are arming their weapons. Unfortunatly for them neither knows where to shoot their nukes at! Objective: Steal the missile key containing targeting information from the enemy bunker and bring it back to your own to launch your nuke. MOVE IT SOLDIER!!!
Steal the enemy's flag that resides in their basement, run through the desert (don't forget to bring water though, you might get dehydrated) and capture it in your capture-room in the upper level of the base.
Its a standard ctf map but with a green and yellow team. Like the map name say's, both bases have an other layout, I hope its a bit balanced. But like if real life everything has good and bad sides.
The enemy found the location of your leader and plans to bomb the base. The leader has to get transfered to an abandoned research facility with bomb shelter in the area. The enemy had a spy in youre ranks and take's action by droping an sniper team in the area. We can't wait anymore to clear the area. The president has to go to the safe location now or it might be to late. Protect youre leader. God Speed.
Basic territorial command rules apply, place a flag from your flag room onto each of the five command points. Destroy the enemy base. Two people will need to open the enemy detonation point, at which time the detonation key should be brought from your base and placed upon the detonation point.
Not a TFC map, but a good map for team battles. There is a bunker which can be used to call a nuclear strike against anyone outside of it every four minutes. Once the strike has been called, a one minute warning siren activates.
TFC Hunted with two hunted civilians. The goal is to get your civilian to the Helopad (50pts). You get no extra points for killing the enemy civilian, so the only way to really score big is to have one.
Infiltrate the enemy base and take both keys to the enemy Control Centre in the basement, make sure all your team are in the protective area before starting the enemy weapon. There are other safe areas... at a cost.
Objective: Infiltrate the enemy base and take the Weapon key to the enemy Control Centre, make sure all your team are in the protective area before starting the enemy weapon.
This Special Edition version of Dragonlords has completely new layout and idea behind the map. It was converted from a early beta version of Dragonlords for the use of the "Top 10 Tournament". This map is smaller in size and will fit clan & lan battles.
Two dragon worshipping guilds have decided the world is too small for both gods. You will join the fight with one of these guilds to defeat the enemy dragon guild. TRUE CTF rules. Take the enemy flag from your base to the ememy's base capture point to score. To access the flag, a teammate MUST lower the crytal shield by touching the security button.
A Drug Baron has been discovered and is making his way to his secret safe house! The government have sent snipers, engineers and a spy to take him out. The vents in the level may only be used by the snipers, the spy and the others must go the long way round.
Objective: Blue team must take their flag to Red team's Headquarters to win the game. There are two command points on the way which must be secured in order.
This is an 11 arena deathmatch map. Warp to the various arenas from a main room. The 3rd team are watchers and can also warp and watch from the sides or above the map. Great for practicing one-on-one skills in many diff. settings. A flag room is an added one for practicing concing, rocket jumping, pipe jumping, or any other way to get the flag and will help build skill and timing. The cap point is in the corners of the same arena as the flags. It can be a deathmatch arena if no one wants to try to get the flags and just battle.
Map Name:
Vote:
JMC Star Rating:
Type:
Author:
Archive Size:
DownLoad:
.
Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.