A territorial map based on the original canalzone for TF. It contains eight command points, with about 3 entrances to each one, and several hidden items/passages throughout the map. Each team receives a point every 30 seconds for each command point they hold, and receive 25 points for an all-cap.
The Command Line Mining Company is the most valuable Tiridium mining facility in existence. When the owners lost contact with the mine operators, chaos broke out as the two mining teams fought for control of the complex.
Basic territorial command rules apply, place a flag from your flag room onto each of the five command points. Destroy the enemy base. Two people will need to open the enemy detonation point, at which time the detonation key should be brought from your base and placed upon the detonation point.
Territorial Control meets King-of-the-Hill. Secure all 5 command points Activate fusion reactor (with power relays) Capturing team obtains additional spawn locations and must protect the power stations from detpack attacks. Missing relays can be repaired at any time. If all are destroyed, you have 15 seconds to restore one before the reactor hits the point of no return and explodes. (This resets the map)
Take a key, and activate an Enemy Control Point. Control points are reset when all 4 points are activated. Activating a Control Point rewards you with a Token. Tokens can be exchanged at your Control Center for special abilities. Scoring: 2 Team points/5 personal frags per Control Point. 7 point bonus if all 4 are activated.
Take a key, and activate an Enemy Control Point. Control Points must be activated in numerical order. Control points are reset when all 4 points are activated. Activating a Control Point rewards you with a Token. Tokens can be exchanged at your Control Center for special abilities.
Nexus2: Strange Threats in a New World takes place in St. Louis 2058. The human troops of the west army battle in the streets for control of the city with the aliens of the Nexus army.
Nexus2_r (Nexus2: Strange Threats in a New World (Revised))
Rebels is the next part after warpath. The teams start in a small town now to take their actions. But there is something new. Some people living in this town, start to defend it by building a rebellion organisation. These rebels (yellow team) try to strike with maximum power to defend their town.
Red and Blue Teams: Capture all five command points in the map in sequential order. Move onto a capture point to capture. Rebellian Team: Capture 3 command points in sequential order. Move onto capture point to capture.
Capture 4 animal spirits and hold them long enough for your samurai to harvest the ancient samurai spirit in the map's center. Touch capture points to obtain them. Only your team's samurai can capture the samurai spirit.
You and a teammate must each stand on an arena's touch pad to gain control of that arena. Arenas MUST be taken in order starting close to your fort. Scoring is based on how long your team controls the arena and its distance from your fort. When you control all three arenas you may then assault the enemy fort and touch the SCRUM! pad.
Take Flags from your Base and position them on the Command Points located on each floor of the stack. The control board in each base will show who controls each floor. Scoring: 1 point for every 30 seconds you hold a Command Point.
Take Flags from your Base and place them on the Command Points situated throughout the map. Use the control facility in your Base to see, who owns each territory.
The war against the creatures from Xen is going well. Terran forces are gaining ground in the alien dimension, and opposing governments have begun battling for control of the resources in this strange new realm. Now, two teams must wage war for territorial dominance on an asteroid of great strategic importance.
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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.