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![]() Sirens is a 1st person action/adventure game in development by Josh Gordon and Steve Ross of Silo Productions, two guys with a long and impressive history in the gaming industry with such companies as Sega, Sony, Acclaim and Crystal Dynamics. They are looking for talented level designers, artists and programmers to work on the development of Sirens and to this end, they have built a demo level using the Quake Engine to give an impression of the styling of the game. This page shows a selection of screenshots from the demo, showing new monsters, weapon models and art. Josh and Steve are currently in discussions with a number of publishers and hope to have a deal finalised after E3. If you are interested in the positions mentioned above, or just want to comment on the screenshots, contact Josh Gordon at gordon@crl.com. Please do NOT submit stuff to ME! I should stress that Sirens is not a Total Conversion project - it's a completely new game. The Quake engine has been used purely to demonstrate the look and feel of the idea. Josh and Steve have asked me to help spread the word of Sirens by creating this news page - whenever new information on the project is available, you'll find it here. |
Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved. |
![]() The City has existed since the beginning of time. Once it was a place of transcendent beauty and purity governed by five beings known as the Aeris. Then, many centuries ago, a catastrophic plague ripped through The City. This scourge cleaved each Aeris into two separate entities: A Siren, a being of light and song, and a Daemon, a dark, vile creature. The Daemons soon overwhelmed the Sirens beginning a long reign of brutality and horror. They stripped away the Sirens' souls turning them into pitiful empty creatures who wander aimlessly through The City. The Daemons imprisoned the Siren souls in Soul Worlds; strange domains existing beyond space and time. With no one left to challenge their power the Daemons began to feed on The City's population. They did not feed on the flesh of their victims, but on their souls, their life force. Through centuries of dark rule The City was transformed from a place of peace and serenity into a cruel, hard, twisted place. A place of horror, death and decay. to be continued... |