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Step 1
One thing that I hated about the Reapers was that, when playing against several bots, I had to
set the skill level for each and every one! And... while I was setting skills they were kicking
mine and each other's asses before I got started!
Well... with this RIP each time a bot is spawned it's skill level is randomly chosen. The skill level is chosen
from 1, 1.5, 2, 2.5, and 3.
Open botspawn.qc and find:
entity () AddBot = {
Under
local float plycolor;
put
local float ran_skill;
Now look for these lines:
self.skil = skill;
if ( (self.skil < FALSE) ) {
self.skil = FALSE;
} else {
if ( (self.skil > MOVETYPE_WALK) ) {
self.skil = MOVETYPE_WALK;
}
}
Paste over the above lines with this:
//RANDOM BOT SKILL BEGIN
ran_skill = crandom ();
if (ran_skill <= 0.50) {
self.skil = 1.00;
}
if ((ran_skill > 0.50) && (ran_skill <= 0.200)){
self.skil = 1.500;
}
if ((ran_skill > 0.200) && (ran_skill <= 0.600)){
self.skil = 2.00;
}
if ((ran_skill > 0.600) && (ran_skill <= 0.800)){
self.skil = 2.500;
}
if ((ran_skill > 0.800) && (ran_skill <= 1.00)){
self.skil = 3.00;
}
//RANDOM BOT SKILL END
These are the numbers I use...gives me a skill 2 Reaper more often. You can mess around
with the above numbers to adjust the random factors to your liking.
Enjoy!
Reaperbot (c) 1996 by Steven Polge
Norse_movetogoal (c) 1997 by Roscoe A. Sincero
QCBot Ranking (c) 1997 by Alan Kivlin
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