|
|
|
The Gyrobot, also known as the Indecisive Bot. The bot was developed way back in 1997, a year in which many classic quake bots had appeared. |
|
|
The Gyro uses combination of wall-following and object seeking methods to explore the levels. It does not use advanced pathing, this explains why the bot does not take up many system resources and does not navigate very smart. |
|
|
The bot is very agressive, and attacks right in your face. |
|
|
The player simulation is not very impressive, he knows how to operate platforms, doors, buttons, shootable triggers, etc.
However, Alan Kivlin's famous ranking code is not implemented in the bot, so they will not show up in your score list. |
|
|
The bot supports teamplay mode, but is not able to oppose you in any other type of mod. |
|
|
The bot does not take up a lot of system resources, and will run ok on smaller systems. This made the bot a good choice in the older days, but with today's systems, there is no more need to worry about the use of your system resources. |
|
|
|
|
Back to the quake bot archive. |
|
|
|
|
|
 |
Early June |
2/6/1997 Threewave Capture the Flag v4.00
| 3/6/1997 Zeusbot v2.05
| 7/6/1997 QCBot
| 2/6/1998 CTFBot+ v1.0
| 8/6/1999 FrikBot v0.05
| 6/6/2001 Frogbot Rocket Arena 0.89SE
|
|
|
|