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The Maniacbot has been coded by Michael 'Maniac' Turtizin, aged 17 by the time of the release back in 1999. |
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Navigation is based on roaming, no other navigation methods are supported. |
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The bot fights quite good, but you might find it to be a bit too much 'right-in-your-face'. Bots aiming capabilities are good. |
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The bots show up in the rankings, and the client emulation is nice. |
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The bot has some nice extra features as a MaNiAcBot Cam, and Kasuha's DeathMatch Camera (Kascam) is also implemented. There are extra deathmatch modes;
deathmatch 3: weapons stay items respawn
deathmatch 4: no ammo or weapons spawn and all bots and players start with all weapons, unlimited ammo, 200 health, red armor, and 3.5 seconds of invulnerability.
deathmatch 5: very 30 seconds a weapon is chosen at random(same weapon won't be picked twice in a row) and all bots and players get that weapon and infinite ammo for it BUT lose every other weapon. |
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According to the author, the bot was his first attempt to create at a bot for Quake. Seems like a very good attempt. Navigation and combat/simulation are not flawless, but the extra deathmatch modes are a rich addition, making the bot fun to play. |
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Back to the quake bot archive. |
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Early June |
2/6/1997 Threewave Capture the Flag v4.00
| 3/6/1997 Zeusbot v2.05
| 7/6/1997 QCBot
| 2/6/1998 CTFBot+ v1.0
| 8/6/1999 FrikBot v0.05
| 6/6/2001 Frogbot Rocket Arena 0.89SE
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