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Quake Bot
Warfare - Stabilized Warfare
by Christoph 'Gonzo' Werner

Architecture Architecture rating 4.5/5 Architecture rating 4.5/5 Architecture rating 4.5/5 Architecture rating 4.5/5 Architecture rating 4.5/5
Playability Playability rating 4.5/5 Playability rating 4.5/5 Playability rating 4.5/5 Playability rating 4.5/5 Playability rating 4.5/5
Xreaper Xreaper rating 4.5/5 Xreaper rating 4.5/5 Xreaper rating 4.5/5 Xreaper rating 4.5/5 Xreaper rating 4.5/5
Mapsize Medium
Size 507 Kb


 
Name   Cronosbot Cronosbot logo
Author   Cronos
Version   1.06
Release   1999/10/01
Readme   view
 
File(s)    
Download from FilePlanet  Download from Mirror  cbotpak.zip (229 kb)   Cronos zip archive.
 
Rate   Rating 4/5 Rating 4/5 Rating 4/5 Rating 4/5
UserRate   Rating 3/5 Rating 3/5 Rating 3/5 | Rate
Website   http://www.planetquake.com/cronos
 
     
 
Navigation   Rating 3/5 Rating 3/5 Rating 3/5
Navigation is divided into fixed waypoint levels with pre-pathed joins, fixed waypoint levels dynamically joined (currently none) and dynamic waypoint levels.
The navigation of the bot is quite nice, but it doesn't compare to a bot as the Omicron or the Reaper.
 
Combat   Rating 3/5 Rating 3/5 Rating 3/5
The Cronos is very aggressive and won't hesitate to attack its opponent.
 
Simulation   Rating 2.5/5 Rating 2.5/5 Rating 2.5/5
The biggest problem is that the bot's shooting is not very human-like.
The author mentioned that rocketjumping code has been implemented, and that the bot will make some nice jumps in the right conditions.
 
Modifications   Rating 3.5/5 Rating 3.5/5 Rating 3.5/5 Rating 3.5/5
The Cronosbots play a respectable game of deathmatch. Rocket Arena rules have been implemented too.
The bot also features nice 'Competition modes', which are basically timed sessions with certain rules.
 
Overall    
Don't get be discouraged be the default skill, for a 'hardened' quaker it might be a bit easy. Set the skill harder for a more competitive game. However, the bot is not as good as an omicron or frikbot, mainly because it's shooting is not very human-like.
 
   
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Early June
2/6/1997
Threewave Capture the Flag v4.00
3/6/1997
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7/6/1997
QCBot
2/6/1998
CTFBot+ v1.0
8/6/1999
FrikBot v0.05
6/6/2001
Frogbot Rocket Arena 0.89SE

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