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Quake Bot
Warfare - Stabilized Warfare
by Christoph 'Gonzo' Werner

Architecture Architecture rating 4.5/5 Architecture rating 4.5/5 Architecture rating 4.5/5 Architecture rating 4.5/5 Architecture rating 4.5/5
Playability Playability rating 4.5/5 Playability rating 4.5/5 Playability rating 4.5/5 Playability rating 4.5/5 Playability rating 4.5/5
Xreaper Xreaper rating 4.5/5 Xreaper rating 4.5/5 Xreaper rating 4.5/5 Xreaper rating 4.5/5 Xreaper rating 4.5/5
Mapsize Medium
Size 507 Kb


 
Name   MaNiAcBot  
Author   Michael 'MaNiAc' Turitzin
Version   1.3
Release   1999/06/15
Readme   view
 
File(s)    
Download from FilePlanet  Download from Mirror  maniacbt.zip (226 kb)   Maniacbot zip archive.
 
Rate   Rating 3.5/5 Rating 3.5/5 Rating 3.5/5 Rating 3.5/5
UserRate   No rate | Rate
Website   http://www.converted2.com/bloodmage
 
     
The Maniacbot has been coded by Michael 'Maniac' Turtizin, aged 17 by the time of the release back in 1999.
 
Navigation   Rating 2/5 Rating 2/5
Navigation is based on roaming, no other navigation methods are supported.
 
Combat   Rating 3/5 Rating 3/5 Rating 3/5
The bot fights quite good, but you might find it to be a bit too much 'right-in-your-face'. Bots aiming capabilities are good.
 
Simulation   Rating 3.5/5 Rating 3.5/5 Rating 3.5/5 Rating 3.5/5
The bots show up in the rankings, and the client emulation is nice.
 
Modifications   Rating 4/5 Rating 4/5 Rating 4/5 Rating 4/5
The bot has some nice extra features as a MaNiAcBot Cam, and Kasuha's DeathMatch Camera (Kascam) is also implemented. There are extra deathmatch modes;
  • deathmatch 3: weapons stay items respawn
  • deathmatch 4: no ammo or weapons spawn and all bots and players start with all weapons, unlimited ammo, 200 health, red armor, and 3.5 seconds of invulnerability.
  • deathmatch 5: very 30 seconds a weapon is chosen at random(same weapon won't be picked twice in a row) and all bots and players get that weapon and infinite ammo for it BUT lose every other weapon.
  •  
    Overall    
    According to the author, the bot was his first attempt to create at a bot for Quake. Seems like a very good attempt. Navigation and combat/simulation are not flawless, but the extra deathmatch modes are a rich addition, making the bot fun to play.
     
       
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