Hello, This is a Quake 1 mod that moves the view_weapons to the right side. (like in Quake 2 for example). Nothing else is changed. Rest is vanilla Quake. I included the source code, if someone is interested. The original id view_weapon_models have been moved to the right by Tomaz. I only repositioned the shotgun and supershotgun a little. Optional High Res textures made by Moon[Drunk] and Primevil. I only had to modify some of them to match the new model positions (because muzzle was removed). I edited the QC code of all projectiles spawning point to match the new "weapon mouth" positions. Also Lightning from Lightning gun is moved (see below information for more details !) This mod is tested with Darkplaces, FTE, Qrack and DirectQ (but it should work in all Q1 engines). If you want to use the High Res textures: Be aware that they have individual naming conventions in all Quake engines (there is no naming standard). So please read your engines description how to name them and in which subfolder (or .pak) to place them ! Lightning gun lightning: Some engines have an internal cvar that corrects the spawning of the original lightning ! You have to disable this cvar to be able to move the lightning to the right side (which is done via QC in this mod). Example for Darkplaces engine: cl_beams_quakepositionhack 0 (it can be found in the ingame-options: options / customize effects / waist-level lightning ) Kind regards, Seven