Title: "Extraction Protocol" (originally Supermaze) Author: Sid "Pvt.Gerpsnot" Davis (gerpsnot@yahoo.com) Build date: 11/1/2011 Game style: SP arena combat Entities: 605 Monsters: 160 Secrets: 1 signature secret Tyrqbsp, Tyrlight and Tyrvis used Editor: Qoole 2.50 Colored lighting implemented (Extraction.lit file included for GL users, just copy it into your ID1/MAPS folder along with the BSP) Deathmatch: 4 starts COOP: Not really made for it, but 4 starts were included anyway ---------------------------------------------------------------------------- The Story: You are selected to investigate yet another Quake infestation (what else?) coming from "somewhere". Command HQ has been perplexed as to where all these invasions have been coming from since the days of Shub-Nigurrath. There have been way too many to count! Some are beginning to wonder whether the intruders really DO come from parallel dimensions. There are others who claim they're from outer space. More recent speculation is that strange people have been creating them on their PCs to unleash terror upon the world. However unfounded this last claim may have been, it was enough to throw the world into a state of panic. There were revolts from peaceful nations. Governments were overthrown. People demanded answers, and the media responded. "My son has been sitting in his room for 5 days now insisting he has saved the world twice a week for the last 15 years. It's hit him hard; it's all been for nothing to him. He's even stopped putting the teeth under his pillow that he loses in axe fights with his friends. I'm worried that he's growing up too quickly". The 35 year old son declined to comment. Quoted recently at a press conference, the President stated; "If we could catch these people and feed them dirty socks for a month, the number of Quake attacks would eventually recede and the Earth would be a safer place". That statement was later dismissed by extremists as "hateful" and "brimming with discrimination". They said it was a lot of trouble for just a game. A game? JUST A GAME??? Maybe they don't know how it feels to be pounced on and slashed by brown half-rat/half monkey things! To be spit on by flying weenies that smell like pee! To have your hair parted by flatulent Spawn! You walk down the hall to the Colonel's office. He better have something good, you put on your best red armor for this! His door is open so you walk in. "You're late. Sit down!" ---------------------------------------------------------------------------- The Briefing: "You've probably seen the news, you might as well know the facts". "Contrary to what the public is being told, Quake forces have perfected a wormhole connection between their home planet and ours. All negotiations have failed; the last ambassador we sent to their world allegedly 'fell' into a lava pit, and an aide was rudely interrupted by a Quake dignitary that flew over and spit an irritating green substance in his face. The security council has had enough; they've decided to take action and that's why you're here". DOH! Not this tired old FUTURE OF PLANET EARTH IS IN YOUR HANDS spin again! Don't you guys have any newer speeches? "The future of planet Earth is in your hands. I'll begin by stressing that the raw power required to tap into their wormholes is enormous. Want proof? We paid 40 dollars on our electric bill last month, this month it's up to 82". "We have reason to believe that it is feeding on negative forces emanating from the enemy. Once you eliminate the threat, their wormhole mechanism will enter a state of reverse quantum-flux and you will be sucked out the way you came". "That's good news for you because you come home faster. Bad news is that our tampering with their power source will send huge spikes to their antimatter inverter coils, rupturing the ionic shielding and exposing you to deadly levels of plasma radiation within the complex...". Okay Geordi, get to the good part. "Sorry but we are invoking EP-alpha on this one. Intel indicates high..." You heard what the man was saying up to this point, but the word "EP" turned his voice into background noise. Now you know what this is about! Command not only wants them DEAD, you have only a limited amount of time to kill them before they will publicly humiliate you back on Earth! Total annihilation or an interview on Oprah! Originally gleaned from the KGB, EP-alpha is a last-ditch protocol for the extraction of personel, to be used only when the mission outlook is bad... REALLY bad. It's supposed to psychologically motivate a person to complete the job in the face of impossible odds, and if you're killed you're written off as an "acceptable loss". Fancy words for EXPENDABLE. They don't GET volunteers for EP missions. Originally they were captured spies implanted with tiny timed-explosives in their middle ear and sent back to their respective countries to perform counter-espionage missions. Lately they've been sending our OWN guys against their will into other dimensions. QUAKE dimensions!!! "they've amassed quite a number of..." YOU saw what came back when they sent that last guy on an EP-alpha. Just a nametag on a uniform slopped around a bloody torso with an arm on one side. It was still gushing blood and twitching! UGH!!! Everyone in the containment room was blown sky-high when the grenade the corpse was clutching went off. Four techs were killed and a lot of good equipment ruined. If you hadn't have reacted swiftly by diving behind the shield-generator matrix... NOOOO!!!!!!! You shake off the all-too-vivid memory to find the Colonel still giving you your mission briefing. Phew, you'd almost screamed out loud! "...we don't know how many there are, but you will receive adequate supplies. Are you all right? You look a little pale! Don't worry, we have the latest intel. Look at this". He reaches over to one side of his desk and clicks a switch. A Shambler appears on the computer monitor, code-name of Fred displayed on one corner. "According to this, you have the element of surprise. Right now this big white haired goof is telling a joke over the security intercom. They don't know you're coming, they're pretty much just standing around. It's their breaktime so you need to leave now". Click! No more Fred. Suddenly the Colonel has your full attention! "You won't be totally alone, at least not virtually. We've assigned Sergeant Hasbeen and Pvt. Wannabe to assist you, their job is to man the equipment neccessary to get you there and bring you back. Wannabe will maintain HUD contact with you and monitor any enemy movement within the facility. Sarge's job is to remain near Wannabe so it looks like he's talking to somebody and to notify your next of kin should you fail. You are to report to the Slipgate facility at once for final transit preparation and departure". You turn to leave. Even though you know you no longer have a choice, you're still surprised to see the two burly Marines in dress uniform standing on either side of the door, shiny new MP5s held threateningly at port-arms. After all you've done to beat back Quake forces... armed escorts? "Hold up, one more thing. A direct order from the President... he says to find out who did this. Something about a 30 day diet, that's all we were told. Consider it a secondary objective. Dismissed". ---------------------------------------------------------------------------- The layout: Once you spawn, certain triggers are set off using delay timers. One sets the extraction-time limit (set according to skill level), another two open doors throughout the map and awaken the monsters after 3 minutes. If you choose (or are forced) to kill one of their own before the end of the their break, then you will probably alert the complex. Discretion is advised. Once their break is over they will be hunting you down anyway. There are some monsters that intentionally do not wake up when the rest are triggered. These are problem monsters that cannot track you effectively. Most of these have been placed where they will be sure to see you. The 3-minute timer is there so that you can collect weapons and ammo before all hell breaks loose. During this time the monsters will remain inactive. There are also several invisibility rings to assist; 3 in easy, 2 in normal and NOTHING in nightmare. ---------------------------------------------------------------------------- The time restrictions: Skill 0- 45 minutes (training) Skill 1- 20 minutes (training) Skill 3- 6 minutes (the actual mission) ---------------------------------------------------------------------------- Older twists in this level: -This level was designed after the way monsters follow the player around in a map (like Dimension of the Dim). It was fun to provide timed shortcuts and teleporters for them so they stay unstuck and on your trail. ---------------------------------------------------------------------------- Newer twists: -The wormhole teleporters. I think they lend a cool feel to the game. Expect 2 seconds to get from one place to another. -The cam views. Each time you win you are shown your new standing and the game advances to the next skill. If you exceed the limit you will be removed from the facility and taunted as the loser you are. ---------------------------------------------------------------------------- If you get lost: The level is fairly big, just enter NOCLIP and look down at the world from above. You WILL lose your bearings at first but this is normal. To assist in navigation there are two maps of the level placed separately. You will see the first where you spawn, the second is easy to find. Both map representations show you where you are currently standing. I made these in PAINT from a Qoole-screenshot of the level. They are not drawn to scale and you have my apologies if they are not 'Rembrandts'. Be aware that these maps do not take things like doors or upstairs areas into account, although they DO show where the stairs are. The arrows drawn on the maps that point north show you TRUE north. Only the first map shows north as UP because you face north as you look at it. The other map faces east so north (UP on the map) is actually to your left and thus is the direction the arrow points to as north. ---------------------------------------------------------------------------- Compatibility/functionality notes: - No more lightmap issues; the level can now be played in most GL engines (barely). Fitzquake is your best bet. There is a chance that some engines may cause problems but this is inherent to GL and has a lot to do with the engine and the graphics card you are using. Plain-Jane GLQuake won't cut it but that's a pretty dull knife anyway. - Temp_Entities can spike in places where there are a lot of Shams. Might be the ten lightning bolts that just hit you??? If you see this error, run! - If you want to use Zeus, go into Fitzquake's console and enter a value of at least 2048 for max_edicts before you load the map (I recommend 8192). -I recommend GL use only, seeing that the map is kind of ugly in software engines like WinQuake (a minlight thing). ---------------------------------------------------------------------------- HINTS (intel briefing) -Keep moving. There are many baddies and they can pile up on you rather quickly. -Most corridors angle towards the middle of the level (more true after the timed doors have opened). If you do most of your fighting in the central areas (ie the 2nd map location), you can finish faster because the enemies can reach you easier. -If you venture into other areas for health and ammo, make your visits brief and get back towards the middle (see the last hint). -The camera in main security monitors a key item within the complex. Find it. -There are signs in central supply that point the way to two major supply areas, but there are others you'll have to find on your own. -Expect plenty of company around tons of health when it is near ammo or the LG. Use the rings to get the strategic stuff, otherwise if you don't know the level you could find some of these spots to be very well-defended once the monsters have awakened. -There are times when you will kill all but one enemy and then you can't find it; use your ears. This is where it pays to know the level. These are oftentimes Vores, Scrags or Tarbabies that have followed you at some point during your game and gotten stuck. If it's a Spawn then good luck finding it, when those are on the ground you won't hear a thing. If you want faster demo times then try to kill off those types of monsters asap. --------------------------------------------------------------------------- Textures/credits Most all of the textures you will see were taken from the Quake 2 demo. I took the health and ammo textures from the Quake add-on packs like Armagon and Rogue; other textures I made myself using Paint and Texmex. The cam-view textures are screenshots of bots standing in a black room. The female you see in some of the the taunt-screens was simply a bot wearing the ROX skin from Tomb Raider Quake (by Madcat) and posed only on the condition that I wouldn't post her pic on the internet. --------------------------------------------------------------------------- Copyright I don't have anything against spreading my work online or whatever as long as this archive is intact, with all files included. Goodbye and good hunting! >;) Sid Davis aka Pvt.Gerpsnot gerpsnot@yahoo.com