==================================================================================== Map Jamming is about creating maps of any size and level of detail, in a specific period of time, using a specific theme and texture set. ==================================================================================== Title : Map Jam 9999 Deadline : 16th July 2017 Theme : Contract Revoked / Quoth / Knave Textures : Included in map jam pack Inspiration : https://www.quaddicted.com/reviews/contract.html https://www.quaddicted.com/reviews/chapters.html https://www.quaddicted.com/reviews/red777.html https://www.quaddicted.com/reviews/e1m5quotha.html Organizer : funcjam9[at]gmail.com ==================================================================================== Guidelines for Map Jam 1) Your map MUST: * Have at least one exit trigger leading to start.bsp * Run under protocol 666 (Fitzquake 0.85, Quakespasm, Mark V, etc.) * Be made for the Quoth mod codebase * Include the source map file when submitted as final release 2) Your map CAN: * Interpret the map jam theme in any way you desire * Be of any quality level - speed, turtle, full detail * Make full use of the extra entities provided by Quoth * Use fog, colored lighting, and external skyboxes * Use custom music tracks, provided the license allows it 3) Your map SHOULD: * Use the supplied .wad file * Be designed with water alpha 0.65 in mind * Be designed with Shotgun start in mind * Aim for Normal skill if only one skill level is implemented * Have the primary path be well lit and obvious * Fit into the limits of the original BSP format * Use func_detail entities to make the compiling process faster * Be sealed, fully vised and lit when submitted * Tested by someone else before submitting * Be a fun exercise to you and not a chore ====================================================================================