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Title   : Lost Place
Date    : 16th September 2026
Design  : Michael "Vanisch" Kipp
Music   : 
Artwork : 
Testing : 

Project Lost Place
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This is my third map for Quake I, based on the Copper Mod. The Copper Mod is Required: (http://www.lunaran.com/copper/download/) 

Thanks to everyone in Discord, who actively helped me with the creation with lots of tips and tricks.
Thanks to Lunaran for the great "Copper-Mod"
Thanks to "Sock", "~rj", "SZE", "bmFbr", "PulSaR, "SavageX", "Chuma", "Markie", "Avix" for our help.
Thanks to "Kristian Duske" for the great Trenchbroom


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Installation
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Instructions:
1. Install Copper (http://www.lunaran.com/copper/download/)
2. Extract the contents of this .zip file into your Copper folder
3. If you are using VKQuake, Ironwail or Qakespasm Spiked-M , after installing Copper and extracting the contents
   of this .zip into your Copper folder, you can simply run one of the SourceEngine, 
   click on "Mods" in the main menu, select "Copper". Click "Single Player" in the main menu and then click "Levels".
   Find "lostplace" in the list and select it.

* or open the console, type -game copper -map lostplace

* The Map has its own skill level, so there is no need to set skills via the console.

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Skill Levels
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EASY 
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This skill level is designed for players who are starting Quake for the 
first time. If you feel unsure of your skill level or unaware of the game 
Quake or want to do some sightseeing of the episode, then this is the 
skill level for you!

NORMAL
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This skill level is designed for regular or returning players of Quake 
who are familiar with the game mechanics. If you enjoy a well balanced 
and regular combat experience, then this is the skill level for you!

HARD
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This skill level is designed for seasoned players who have mastered the 
game Quake and all of the expansion packs. If you enjoy a thoroughly  
intense experience with challenging encounter setups, then this is the 
skill level for you!

*NIGHTMARE*
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This difficulty level is aimed at elite players who have already played 
Quake and all its expansion packs on the "Hard" setting.
If you manage to find Nightmare mode, have fun! :-)

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Technical Stuff
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Design       : This episode is designed for the Copper-Mod by Lunaran
	     - http://http://lunaran.com/copper/download/
               
Engines      : The episode was designed and tested to work with the following ...
             - VKQuake, IronWale and QuakeSpasm Spiked-M.
               Should work with modern engines if they are 100% compatible with Quake.

Compilers    : BSP/VIS/Light Compilers - by Kevin Shanahan/Eric Wasylishen
             - Latest Version - ericwa.github.io/tyrutils-ericw/

Extra tools  : TexMex 3.4, Wally 1.55b, Krita, IMG2Pixel (organize textures)
               Photoshop 2025 by Adobe (used to modified textures)

Multiplayer  : Co-Op & Deathmatch

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Distribution / Copyright / Permissions 

Please do not use any of these assets in ANY COMMERCIAL PROJECT.
Remember don't be a jerk, give credit if you use any of these assets.

Quake I is a registered trademark of id Software, Inc.

All of these resources may be electronically distributed only at 
NO CHARGE to the recipient in its current state and MUST include this 
lostplace_readme.txt file.

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