Site design by
Matthew 'Bushboy' Trow
for 640x480 res, no frames.
Works in almost all
browsers but looks
best in Netscape :)
Hosted by
PlanetQuake
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![[the quake prefab park]](images/titlebar.gif)
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PIPES/HALLS
q2hall.zip - bushboy.

Here's a Q2 demo styled hallway, prominently featured in the demo.
9 brushes, 54 faces
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q2octhall.zip - bushboy.

Here's a Q2 demo styled oct hallway, simalar to the one featured in the slime pit of the
demo, sans door.
24 brushes, 144 faces
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octapipes.zip (7k)-By Jean-Francois Groleau's of the qED Toolshed & Matthew
'Bushboy' Trow.
Jean submitted two well crafted octagonal pipes, 128x128 & 96x96,
So I decided to make some corners for them and also a reducer.
Vertex editing used throughout, resulting in very low brush counts
and very reliable prefabs (no wierd errors.)
octa128.map - 8 brushes, 56 faces
octa96.map - 8 brushes, 56 faces
octareducer.map - 16 brushes,112 faces
octa128cnr.map - 16 brushes, 112 faces
octa96cnr.map - 16 brushes, 112 faces
Also included are pipe seals and wall inserts.
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pipes.zip - Matthew 'bushboy' Trow
5 pipe items for wind tunnels etc.
There are prefabs around which are very simalar - Worldcraft
has a set of built in prefab pipes.
The pipes here were created from scratch using brush subtraction, they have not been
copied from elsewhere - once I got my head around creating
corners and intersections using an octagon, it
was pretty easy going :)
The pipes as follows:-
corner.map - 16 brushes
4way.map - 32 brushes
tunnel.map - 8 brushes
seal.map - 1 brush
hexhole.map - 8 brushes
The pipes are pretty self explanatory - hexhole is
used for pipes going into rooms - first carve the
wall with a normal block the same size as hexhole.map
and then chuck the prefab in.
They can be resized to about 32x32 - you can make some cool grenade
pipes if you downscale them.
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halls.zip - submitted by
WolfeN of WolfeN's LaiR.
A wunderbar selection of halls which interlink. This could've had it's own
group, but to save time I put them in the misc section.
Updated by Eutectic:-
tjunc.map is now 12 brushes, 72 faces
4way.map is now 16 brushes, 96 faces
All vertices now snap to grid and fit between brushes
is perfect.
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