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The Tunnel Group - Matthew 'bushboy' Trow'
Download the entire set -
tunnel.zip (12k)
This group has a typical Quake feel about it. Each prefab can be split
up into other sections (ie:- an archway) creating countless possibilities.
Consists of 10 prefabs as follows:-
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tunnel.map
16 brushes.
Joins directly onto any of the other
prefabs in this group with the exception
of 4waybig.map which requires bigdoor.map to join.
To join to tunneldrop.map, a slight overlap
of about 4 units is required to prevent leaks.
On other prefabs in this group the join point
is visually obvious.
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corner.map
18 brushes.
Joins as above.
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4way.map & 4waybig.map
41 brushes.
4way.map joins as above.
4waybig.map is twice as large as 4way.map
and forms a large chamber - to join onto
anything else but itself will require
bigdoor.map
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tunneldrop.map
32 brushes.
joins as above, requires a slight
overlap of 4 units to prevent leaks.
Drops down by the height of the tunnel (288 units)
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tunnelsky.map
38 brushes.
joins as above.
The roof overlaps slightly to
prevent leaks. Has " windows "
with sky texture.
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tunneldoor.map & bigdoor.map
25 brushes & 29 brushes.
tunneldoor.map joins as above - it has a block
built around it to prevent leaks when door
entities are added.
bigdoor.map is the same size as tunneldoor.map,
but is built into a large tunnel seal and is
used to join onto any of the other prefabs.
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tunnelseal.map & tunnelsealbig.map
2 brushes.Simply used to seal of areas - for
instance one side of a 4way intersection.
Sealing of tunnels and creating a dead end is not recommended
for deathmatches :)
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[TUNNEL GROUP]
[TECH GROUP]
[E1 GROUP]
[MISC ITEMS]
[HHEXHALLS]
[ARCHCORE]
[WATERTUNNELS]
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