Bushboys Quake Prefab Park - Prefabs - miscellaneous items - lights.
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ARCHES/SUPPORTS -- COLUMNS -- DECORATION -- DOORS -- LIGHTS -- PIPES/HALLS -- STAIRS/RAMPS/BRIDGES/LIFTS -- WINDOWS/GRILLS -- TRAPS

 
LIGHTS

[f_box_light.map] f_box_light.zip(2k) - submitted by Shorty.
This is another cool floor light prefab which'll cast some great shadows.
15 solids, 90 faces

[lightsdw.map] lightsdw.zip(1k) - submitted by Jonah Bishop.
I really like the shadows that this light fitting casts - it can be used as a floor, wall or ceiling light, simple yet effective.
9 solids, 58 faces

[azr_lights.maps] azr_lights.zip(4k) - submitted by AzrKnight.
A set of floor, ceiling and wall lights with the "globe" entity.
c_light.map - 9 solids, 54 faces
w_light.map - 11 solids, 66 faces
f_light.map - 10 solids, 64 faces

[flights.maps] flights.zip - submitted by WolfeN of WolfeN's LaiR.
Another submission by WolfeN - three cool floor lights.
entities are not shown in the screenshots.
flight3 is really excellent !.

Updated by Eutectic:-
flight1 is now 9 solids, 54 faces, 1 light entity as floor base was removed.
Others are the same/
Odd brush sizes and shapes fixed and vertices snapped to grid. A few texture fixes. Perfect fit and symmetry now.

[clights.maps] clights.zip - submitted by WolfeN of WolfeN's LaiR.
Yet Another submission by WolfeN - three grodely (hey I'm running out of words here..) corner lights.
entities are not shown in the screenshots.
I've actually been looking for some funky corner lights like this...

Updated by Eutectic:-
Same number of brushes and faces as before except odd brush sizes and shapes fixed and vertices snapped to grid. Perfect fit and symmetry now.

[rlights.maps] rlights.zip - submitted by WolfeN of WolfeN's LaiR.
Three fine roof lights.

Updated by EuTectic :-
rlight1 is now 11 brushes (was 13), 78 faces. The others are unchanged.
Odd brush sizes and shapes fixed. All vertices snapped to grid. Perfect fit and symmetry now.

[lamps.maps] lamps.zip - submitted by Imaginos.
More lights !! - Here's a collection of lamps - wall, roof and floor.
Entities are included in the map files.



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