Site design by
Matthew 'Bushboy' Trow
for 640x480 res, no frames.
Works in almost all
browsers but looks
best in Netscape :)
Hosted by
PlanetQuake
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![[the quake prefab park]](images/titlebar.gif)
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DECORATION
![[rig]](misc/rig.jpg) 
rig.zip (15k)
By Jeremy "Medicine-Man" Wise.
This is a cool prefab of a rig complete
with new textures (included in .zip file)
John requests that you do not use this in
a commercial product without his permission and
if used in a non-commercial level please
inform him - more details in .zip file.
48 solids, 351 faces.
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![[q2logo]](misc/q2logo.gif)
q2logo.zip (1k)
By Matthew 'bushboy' Trow.
Just a fun prefab I made a few hours
before flying off on vacation - enjoy Quake2
!!. (5/12/97)
22 solids, 128 faces.
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![[computer]](misc/computer.gif)
computer.zip (32k)
By Matthew 'bushboy' Trow. (me)
I knocked together a pc as I just felt the need to - no
particular reason.
The textures took the longest, although they could
have been done better if I had more time.
bsp and wad included.
10 solids, 74 faces.
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![[tank]](misc/tank.gif)
tank.zip (5k)
Submitted by Richard Farrelly
I love this one 'cos it's so damn accurate - a desert storm
tank thang - standard textures used, but they work !
68 solids, 446 faces.
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![[bed]](misc/bed.gif)
bed.zip (99k)
Submitted by Phil Daniels
Here's a funkity doo dah bed that phil is using in one of his
levels, there's a bsp and wad file in the zip.
13 solids, 78 faces.
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![[sword]](misc/sword.gif)
sword.zip (1k)
Submitted by Wolfen
This is a cool prefab - the scale is good too - the handle is about
the size of a player.
10 solids, 60 faces.
![[fence.map gate.map]](misc/fencegate.gif)
fencegate.zip (7k)
Matthew 'bushboy' Trow
Two prefabs I knocked together in a 'victorian' type
theme - wrought iron fence and gate, could be used
in a graveyard style level.
The brush counts are fairly high, so use with care.
You can always delete the decoration between the posts
on the fence to decrease brushcount and on the gate, the
hinges could be simplified or even removed.
Additionally, some sort of decoration could be added on
the top of the bounding walls.
Bare in mind that QBSP will split the prefabs into even
more solids because of the overlapping solids.
gate.map - 48 solids, 330 faces
fence.map - 40 solids, 232 faces.
Click on the image for more screenshots.
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rocket.zip (92k) - Submitted by Lord-Chaos.
Wow ! - This prefab is on a GRAND scale - the grid shown on
the map inserts is 64x64, the player is about half the size of the
thrusters.
It was hard to get a decent screenshot on this one due to the
scale, click on the image for two more screenshots.
With this download you also get the .bsp file, I think it is
much needed as you can then see the scale of the rocket.
I've also respected the wishes of Lord-Chaos here in stating
that he wishes the .zip file to be downloadable as is.
Excellent construction techniques - it looks like a rocket !
Only the rocket itself is included in the .map file.
22 Solids, 232 faces.
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broken.zip (6k) - Submitted by dogwalker.
A selection of broken style prefabs with a Quake2 demo kinda feeling. The ceiling could also be used as a wall or floor and
quite easily manipulated with a bit of vertex editing.
The broken door has only one func_door entitity, you could
change the ljp to make it possible for the player to get through. |
dome.zip (1k) Matthew 'bushboy' Trow.
A challenging item to create indeed - the only reliable way to
create a dome, I discovered, was to use triangles.
This prefab can be scaled and stretched without any
QBSP errors as far as I have noticed.
Serious pain to make, the vertex editing gives you a headache :)
18 solids, 90 faces. |
horus.zip (10k) - submitted by
Imaginos.
Another cool egyptian prefab - again, this one
comes with it's own texture included in a wad file.
The structure here is very neatly executed and has a
bounding box around the horus. It can also make quite
a cool "window".
22 solids, 151 faces. |
olduppa.zip (2.5k) - submitted by
Chunka
A real strange prefab you have to download and see.
Whether I'm to thick or ignorant, I don't know, but I don't have
a clue what it is !! - I'll email Chunka and ask him - but, tell you what, it's
cool anyhow !!
46 brushes, 276 faces.
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egypt.zip (86k) - submitted by
Imaginos.
Some way cool egyptian stuff.
There is a texture wad included with this
submission, so make sure you load it into
your editor before using the prefabs.
Texture alignment is very important here !
The zip file includes:-
pharoah.wad &
pharoah.map
In the map file there are the five objects seen
in the screen shot.
An Egyptian 'Wing' found in the Rogue Mission pak - 16 brushes, 106 faces.
A sarcophagous. - 1 brush, 10 faces
A column/stand - 3 brushes, 18 faces
A tall column - 3 brushes, 48 faces &
a group of brushes on which a face texture is placed (have to look at the
map to see what I mean.) -13 brushes, 78 faces
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rail_cart.zip - submitted by Mark Fairbairn.
Here's a railcart which could be used in a mine level or something the like.
The entire structure is a func_train, so make sure you include a target.
rail_cart.map - 10 brushes, 76 faces.
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pentagram.zip - submitted by Chunka.
Excellent pentagram, definate must have for all those evil levels.
Could be used as a floor, ceiling, window - etc.
pentagram.map - 8 brushes, 45 faces.
pentagram1.map - 19 brushes, 106 faces. (with bounding box)
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desk.map - submitted by Brad Mallet of The Hunted TC
20 brushes.
Brad wrote:-
'I used this in a small level I made of a church.
I put it in a small room (the priest's chamber)
with bookshelves and a fireplace.
It looked really good and added to the atmosphere.
It could essentially be used anywhere though.'
The map includes one flame entity - not shown in the screenshot,
which brings life to the lamp. (looks cool)
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