Site design by
Matthew 'Bushboy' Trow
for 640x480 res, no frames.
Works in almost all
browsers but looks
best in Netscape :)
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PlanetQuake
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![[the quake prefab park]](images/titlebar.gif)
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TRAPS
![[spike]](misc/spike.jpg)
spike.zip (30k)
- Matthew bushboy Trow
this is a trap I knocked together - pretty
much a standard walk through a doorway and
spikes come out of the frame and gib you.
Like the same sort of traps in quake, if you
move slowly and carefully toward it, it
doesn't gib you.
You can adjust the speed of the 'door entities'
which are simply three spikes on either side
which intermesh when closed or adjust the
trigger.
If you rotate it around, don't forget to check the
door opening angles.
As it stands, they are 180 degrees for the left door
and 0 degrees for the right.
23 solids, 132 faces,
2 door entities &
1 trigger. - bsp file included in zip.
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![[glltine]](misc/glltine.gif)
glltine.zip (1k)
Submitted by Marc Bunin
"This is a Guillotine I made to put into one of my DeathMatch levels for my clan, Clan Executioner's Guild (things like Guillotines would be great for this clan.) This two entities (func_door for the
blade, trigger_multiple to set it off)"
7 solids, 41 faces.
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