Bushboys Quake Prefab Park - Prefabs - The hhexhalls group.
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The "Half Hex" Halls - An original/unique prefab set by
Noel Weer of The Quake Workshop.
Download the entire set - hhexhalls.zip (7k)
A good metal feeling hallway group.
Works well, with low poly-counts and a
unique feel. Tested in the DM map "Rancor."
Somewhat difficult to join sections sometimes
and to integrate into "normal" areas due to
its non-symetric structure.
Consists of 7 prefabs as follows:-

[hhexhall.map] hhexhall.map
6 brushes Basic building block of the entire set. The area between the two slopes is 64 tall - fitting nearly any standard texture set for adding lights, etc..
[hhoutcnr.map] hhoutcnr.map
12 brushes
A turn in the hall that has the sloped areas on the outer portion of the corner..
[hhincnr.map] hhincnr.map
14 brushes
A turn in the hall that has the sloped areas on the inner portion of the corner.
[hhex4way.map] hhex4way.map
22 brushes
A 4 way junction for hall intersections.
[hhextjnc.map] hhextjnc.map
13 brushes
A T-junction split.
[hhexdoor.map] hhexdoor.map
12 brushes, 1 model.
With the unique shaping of the hall, a unique door seemed necessary to fit the feel. It has a nice recess area and fits neatly into the slope areas. Rotate it to fit in any hall configuration. The func_door is included.
[hhexjoin.map] hhexjoin.map
6 brushes
This is designed to help join a Half Hex Hall to a normal wall area. It is a short section of HHEX hall, surrounded by a standard square region. Simply subtract a 224 x 224 brush from a wall and insert this prefab into the hole and join it to any of the other portions of the set.


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