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Matthew 'Bushboy' Trow
for 640x480 res, no frames.
Works in almost all
browsers but looks
best in Netscape :)
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PlanetQuake
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![[the quake prefab park]](images/titlebar.gif)
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ARCHES/SUPPORTS
entrarch.zip (2k) - submitted by AzrKnight
Another great looking arch for those single player levels - could
be used as an exit or entrance gate.
25 brushes, 154 faces, 2 light entities.
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cityarch.zip (2k) - submitted by EutecTic of the qED Toolshed
An excellent job of texturing/modelling on this arch -
would make a great entrance or exit gate to a medevil
level.
14 brushes, 92 faces.
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supports.zip (4k) - submitted by Tarl.
Here's a whole bunch of supports/arches which can be used basically anywhere !.
support1.map - 3 brushes, 18 faces
support2.map - 11 brushes, 58 faces
support3.map - 7 brushes, 38 faces
support4.map - 5 brushes, 30 faces
support5.map - 5 brushes, 28 faces
support6.map - 7 brushes, 42 faces
support7.map - 3 brushes, 18 faces
support8.map - 5 brushes, 28 faces
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wizarch.map - submitted by Dustin Geeraert (aka aBivr)
21 brushes.
Dustin wrote:-
'Here's a pretty cool Wizard-Style Arch. The Stained glass can be
retextured or deleted to make this a door. This works well in quake - one
of my rooms has four of these, two as doors, two as windows plus a lot more
in it and there are no problems whatsoever.'
Updated by EutecTic (15/11/97):-
Prefab is now 18 brushes, 108 faces.
A *lot* of brush optimization and vertex alignment.
Also improved texture alignment and orientation.
Note the before and after screenshot, which clearly shows the mess
that brush subtraction, or hollowing out brushes can cause, and how
neat vertex editing can be. No knock at Dustin here, whose original
prefab is way cool and well thought out.
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archtops.zip - submitted by
WolfeN of WolfeN's LaiR.
Four basic Arch tops to save you time.
UPDATED by Azrknigt as follows :-
3arch: Still 3 brushes but neated up a bit
4arch: Was 6 brushes now is 4 brushes
6arch: Was 9 brushes now is 6 brushes
7arch: Was 9 brushes now is 7 brushes
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