Bushboys Quake Prefab Park - Prefabs - miscellaneous items - stairs/ramps/briges/lifts.
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ARCHES/SUPPORTS -- COLUMNS -- DECORATION -- DOORS -- LIGHTS -- PIPES/HALLS -- STAIRS/RAMPS/BRIDGES/LIFTS -- WINDOWS/GRILLS -- TRAPS

 
STAIRS/RAMPS/BRIDGES/LIFTS

[ladder.map] ladder.zip (1k) - submitted by Sagnor.
This is a nicely built ladder which makes good use of standard quake textures.
 
11 solids, 66 faces.

[stairs.map] stairs.zip (2k) - submitted by Jonah Bishop.
This prefab is a square set of spiral stairs...i.e. - it's not round. The prefab is made so that it can be stacked on top of itself several times to any desired height. There are 2 light entities in the entire prefab, both being wall torches.
 
21 solids, 66 faces, 2 torch entities

[tech23walk.map] tech23walk.zip (2k) - submitted by Shorty
This is a variation of the hang-walk submitted by Aegis which is further down this page - basically this fits in with the tech group of prefabs and has modifications to suit.
 
29 solids, 174 faces.

[castlestair.map] castlestair.zip (2k) - matthew 'bushboy' trow
I knocked this prefab up in about 20 minutes - something that I could never do before - I've tried countless times to get a spiral stair within a turret which has low brush count, fits to a 64x64 grid and that can have convincing entrances to the stairs on all levels.
 
I've managed to achieve it on this one - the whole structure is 256 high and can be repeated as many times as you wish - I've left the top open, so you can put whatever decoration/roof on it that you wish, or simply put the standard castle turret top on it complete with flagpole.
 
25 solids, 154 faces, 5 torch entities.

[azstair3.map] azstair3.zip (2.5k) - submitted by AzrKnight
This is a hard prefab to get screenshots from as it is pretty big, it'll make an excellent staircase in whatever style level - I can also picture it being a pretty good deathmatch feature, as there is a door under the stairs where a good power-up/weapon could make an intersting scenario.
 
38 solids, 228 faces.

[oblibridge.map] oblibridge.zip (4k) - submitted by Lord-Chaos
A really cool bridge - note the ogre in the screenshot, this one is on a grand scale.
The central portion of the bridge (girders and base) can be duplicated to create a longer bridge.

[ropebrdg.map] ropebrdg.zip (2.5k) - submitted by Aegis
A cool rope bridge - again, use with care because of the number of brushes/faces.
42 brushes, 252 faces.

[hangwalk.map] hangwalk.zip (2k) - submitted by Aegis
A suspension bridge type prefab - could be used effectively over lava and can be "stretched" easily by adding/subtracting "ribs".
29 brushes, 174 faces.

[spiralscrail.map] spiralscrail.zip (6k)-Submitted by Rob Hicks

An updated spiral staircase, with handrail.
Be very careful using this prefab, make sure you place it in a small area which is well seperated from others and do not include to many light entities in that area, otherwise it'll slow down framerates and take ages to VIS - used with care it can be very effective.
73 solids, 442 faces

[spiralsc.map] spiralsc.zip (2k)-Submitted by Rob Hicks

An excellently constructed spiral staircase, the screenshot does not do this prefab justice.
25 solids, 154 faces

[jumplift.map] jumplift.zip-Submitted by Jean-Francois Groleau's of the qED Toolshed

An original component from JF Groleau at The qED Toolshed based on a concept by Jim Lowell.
 
It's hard to do a screenshot for a specialised item like this, but trust me, it's a goodun !
It includes a trigger_push, trigger_multiple, func_door and light entity - read the text file included in the zip for more details. The qED prefab can be found at the qED Toolshed.
17 brushes, 102 faces.

[airlift.map] airlift.zip-Submitted by Jean-Francois Groleau's of the qED Toolshed

A revamped lift originally from the Quakelab by me.
 
Jean has taken my original prefab and revamped it completley - It is totally reliable now, and the textures actually align - what can I say ?, I made the original a year ago.
13 brushes, 78 faces.

[ramp128.map] ramp128.map   ramp256.map    stair128.zip    stair256.map
8 , 8 ,12 & 20 brushes respectively.
I included only one screen shot here, as the maps are simaler. the numbers refer to the height of the prefab.

[bridges.maps] bridges.zip -bushboy

A set of bridges originally within a prefab group - dropped into this section.

Updated by EutecTic - textures improved, woodmetal.map is now 25 brushes (was 29), 158 faces woodbridge1.map is now 14 brushes (was 18), 84 faces



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