The Sirens News Page

What's New?
Sunday 14th September:  As promised, here are six brand new shots taken from new Sirens development work with a new game engine called AnyWorld - the lighting effects in these shots have to be seen to be believed and, as usual, the artwork is of the highest standard possible. Sorry for the delay in posting these awesome shots!

Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.
Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Thursday 28th August:  Josh just sent me the awesome shot of 5 Sirens Character Statues below. I'll also soon be posting some new level screenshots taken in the new game engine that Josh and Steve are working with - check back soon.

Sirens Character Statues
Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Tuesday 22nd July:  Here are some screenshots of a new Sirens location - the garden. In particular, check out the second shot - those plants are unreal! Don't worry, I'll be sorting out this page to make loading times better very soon!

Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Tuesday 8th July:  Today I received more new Sirens shots and artwork from Josh. The Daemon (below) is another example of Steve Ross's fabulous concept artwork. The first screenshot shows the chilling 'boxbodies' texture and the Sirens demo console. The second shot shows the immense scale of the Sirens levels. Enjoy!

Daemon
Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Friday 20th June:  I just received these fantastic new screenshots from Josh Gordon who is whooping it up in Atlanta at E3. The shots are taken in GLQuake. You'll also notice a small 'grub' monster that makes its first appearance. Check out the detailing on the model skins too.

Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Mutant Parasite What is Sirens?
Sirens is a 1st person action/adventure game in development by Josh Gordon and Steve Ross of Silo Productions, two guys with a long and impressive history in the gaming industry with such companies as Sega, Sony, Acclaim and Crystal Dynamics. They are looking for talented level designers, artists and programmers to work on the development of Sirens and to this end, they have built a demo level using the Quake Engine to give an impression of the styling of the game. This page shows a selection of screenshots from the demo, showing new monsters, weapon models and art. Josh and Steve are currently in discussions with a number of publishers and hope to have a deal finalised after E3. If you are interested in the positions mentioned above, or just want to comment on the screenshots, contact Josh Gordon at gordon@crl.com. Please do NOT submit stuff to ME!

I should stress that Sirens is not a Total Conversion project - it's a completely new game. The Quake engine has been used purely to demonstrate the look and feel of the idea. Josh and Steve have asked me to help spread the word of Sirens by creating this news page - whenever new information on the project is available, you'll find it here.

Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Sirens Storyline
The City has existed since the beginning of time. Once it was a place of transcendent beauty and purity governed by five beings known as the Aeris. Then, many centuries ago, a catastrophic plague ripped through The City. This scourge cleaved each Aeris into two separate entities: A Siren, a being of light and song, and a Daemon, a dark, vile creature.

The Daemons soon overwhelmed the Sirens beginning a long reign of brutality and horror. They stripped away the Sirens' souls turning them into pitiful empty creatures who wander aimlessly through The City. The Daemons imprisoned the Siren souls in Soul Worlds; strange domains existing beyond space and time.

With no one left to challenge their power the Daemons began to feed on The City's population. They did not feed on the flesh of their victims, but on their souls, their life force. Through centuries of dark rule The City was transformed from a place of peace and serenity into a cruel, hard, twisted place. A place of horror, death and decay.

to be continued...

Sirens Artwork
Below are examples of the fantastic character artwork produced by Steve Ross for Sirens. Click on any of the small images to view a larger size.

Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Sirens Screenshots
Below are a number of screenshots taken from the Quake engine demo level of Sirens. The shots show the new textures, weapons and character models developed for the game. Click on any of the small images to view a larger size.

Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.

Sirens(tm) copyright 1997 Steve Ross/Joshua Gordon. All rights reserved.