It's last man standing, with a twist. Everyone starts off with just
a few lives, but don't expect that to last long. When you take someone
out, their soul stays behind for a few seconds waiting to be claimed. You'll
recognize them when you see them... they're the big skull rotating inside of a
crystal ball. Grab the soul, and you gain a life. Souls are free
game, though, so you might think twice before you nail someone with the railgun
from across the map. If that's not your thing, though, you can turn the
souls off and simply gain a life every time you make a kill.
To keep the matches from going on too long, there's a sudden death mode that
makes every kill final... no more life stealing When all the players are
eliminated, or when the sudden death timer ticks down to 0, the game ends. Of
course, if you really have a problem with any of the features, they're all
toggleable through cvars. The ones controlling the timer are g_SuddenDeathDelay,
the time before sudden death starts, and g_SuddenDeathTime, how long sudden death
mode lasts before the round ends. g_DropSoul controls, unsurprisingly, whether
or not people drop souls or just transfer their life energy directly to their
killer. Finally, g_StartScore controls the number of lives each player
begins with.
So what does it take to play? Technically, nothing. But if you don't
grab the pak file before you find a server, people will be dropping the red flag
instead of the standard soul. It's a small download anyway, just a set of
qvm files, go go for it already.
Ready to go?
We got it all right here.
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