Quake 3 skin tutorial

This tutorial is based on what I understood looking in the .pak of q3test (maybe I'm wrong). If you just put your skin in the model folder, you won't be able to select it.

  1. make your skin with what you want (hi color rules!!):

    You might want to use the wireframe Rorchach did:


  2. save it in the model directory (here it is q3test/demoq3/models/players/visor) in tga , I named it visogro.tga

  3. open the 3 "*_blue.skin" (or red, or whatever) with wordpad (they're just .txt, you have lower_blue.skin, upper_blue.skin and head_blue.skin)), and replace Visor02.tga by the name of your skin file (ex: visogro.tga):

    h_head,models/players/visor/Visor02.tga
    tag_head,


    replaced by

    h_head,models/players/visor/visogro.tga
    tag_head,


    note: it's apparently case sensitive

  4. rename it to nameof yourskin_head.skin, nameof yourskin_upper.skin, nameof yourskin_lower.skin (so I have visogro_head.skin, visogro_upper.skin and visogro_lower.skin).

  5. launch q3test, and choose your skin.

  6. Enjoy

I guess this works. I don't have a mac, so I don't have q3test running, just explored the .pk3 :).