OgrO's Quake Tenebrae Page

  Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.

 

Here are some skins for the original quake1 models, usable only with quake tenebrae.
They use diffuse, bump (or normal map) and gloss maps.
Download them and unzip them in your \quake\tenebrae\override\progs folder (create it if it doesn't exist).

 

The Ogre
(version 2)

The Demon
(version 2)

The Zombie
(version 2)

The Grunt
(No Head Gib)

The Enforcer
(No Head Gib)

The Hell Knight
(No head Gib, doesn't work with Tenebrae 1.02)

The Vore
(No head Gib, doesn't work with Tenebrae 1.02)

The Shambler
(no head gib yet)

The Fish

The Dog

The Wizard

The Tarbaby

 

For Worldcraft 1.6 users, here is a FGD for Tenebrae

 

(c)2002 Francois-Xavier Delmotte